![]() I have enjoyed one-on-one fighters since Street Fighter 2 and while I have never considered myself “good” at them, I do have quite the history with the genre. For me, I thoroughly enjoyed just how smooth everything is. I also want to comment on the feel of the game. There already seems to be a healthy community out there too, but be warned, a lot of players out there seem to be seasoned professionals from previous titles so if you are new, you might want some more practice before you dive in. The multiplayer is great and the inclusion of rollback netcode means that there are very few issues with online matches. That said, I liked this simple approach more than the half-baked attempt at story that Street Fighter V came up with so perhaps there is something to be said for sticking with what you know. I know that Netherealm has ruined me, making me expect more from a fighter, but I still can’t help but think that more can be done. Traditional arcade modes, with dodgy stories and some missions for solo players, is all there is. Pro players will have no problem dealing with it and have the ability to cancel and move into different supers for even higher damage, but it does encourage button mashers.Īs for game modes, there is nothing here that will surprise anyone. It feels like that is a little overpowered, with level three supers taking about 40% of a health bar. Speaking of supers, there is one auto move that automatically hits your highest level super just by stringing four light punches together. The super bar progress carries over between characters, creating a situation where it is often best to have your rapid hitter first to build up that meter and save the fighter that has high damage supers for last, giving you a great equalizer up your sleeve if you lose early battles. Your first character has a super meter that reaches three bars, your second character four and final character five. The super system in this game is quite interesting and brings a fair bit of tactical thought into play. In KoF combatants battle till victory with the victor carrying their health bar into the following battle against the next member of the opposition’s team. Also for those that don’t know, this is not a tag battle game like the previously mention Marvel Vs Capcom. It doesn’t go as far as some other games in this area, but it is certainly worth doing the tutorial to brush up on rusty skills. Things like hops, guard breaks and dashes are explained and taught in a proficient manner. The game does include a fairly handy tutorial that features some of the more advanced movements you can use. This is a four-button fighter, a weak and strong punch and kick with no mid-strength attacks to complicate things. The fighting systems have largely remained the same. This is why Mei feels like such a throwback to an era where she was designed to pull Street Fighter players away from Chun Li to ogle pretty girls on NeoGeo systems instead. Other characters seem to be in pretty good taste, some probably showing off more skin than needed, but generally, things are kept on the tasteful side of skimpy. I know that it is often contentious with fans to change a long-standing character’s look, but do we really still need to see so much of Mei’s…assets? I mean sure she looks good for someone who is probably in her mid 40’s by now, but I am sure she can find a better fighting outfit. Well the design of one specific character to be exact. The one area they haven’t updated, much to my regret, is the character design. The backgrounds are also universally fantastic, with my favourite paying tribute to one of my other loves of the NeoGeo era, Metal Slug. The action moves crisply and never stutters. A crisp comic book style, with clearly outlined characters, plenty of detail and some flashy effects make this a great looking title. The first enhancement is easy to talk about and that is the graphics. But does that matter? Personally, I don’t think so, because when the core is as good as it is here, there is little reason to change, just enhance. If you bounced off the formula previously, there is nothing here to change your mind. This is, for better or worse, just another King of Fighters game. ![]() It does little to change the formula, mix things up or offer new features. Let’s get this out of the way, The King of Fighters XV is a safe sequel.
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